Spell Descriptions
The Attack Spells Are:
Meteor
- Destroys all Minor Units in a Stack.
Fire Storm - Damages all Minor Units in a Stack.
Freeze - Stops all Minor Units in a Stack.
Storm - Halves Speed and Morale.
Fear - Halves Defense Points for all Minor Units in a Stack.
Curse - Halves all combat values for three turns.

The Bless Spells Are:
Speed - Adds 10 points to the movement of selected Minor Units.
Strength - adds 10 points to all Melee Attack values of selected Minor Units.
Flaming Arrows - Doubles the Missile Attack of selected Minor Units.
Protection - Doubles Defense  of selected Minor Units.
Stealth - Allows units to sneak by Zone of Control.
Heal - Brings selected Minor Units to full strength.
Invisibility - Makes Units invisible to the enemy.

The Other Spell is
Clairvoyance - Allows you to see where you can't.